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AI, 3D & Creative TechAI & 3D WebLive Production Deployment

Aquatica Interactive 3D Marine Ecosystem

Underwater spatial aquatic simulation with boid flocking fish algorithms and caustic water caustics.

250+ BoidsSimulated Fish
60 FPSFluid Frame Rate
98%Student Engagement
Aquatica Interactive 3D Marine Ecosystem
The Operational Bottleneck

The Challenge

Simulating organic school-of-fish flocking behaviors (Reynolds Boids algorithm) in real time while maintaining fluid water surface rendering.

Engineering Intervention

The Cynix Solution

Calculated fish flocking vectors using GPU compute passes and generated real-time caustic lighting textures that dance across the seabed.

Key Features Delivered

Craig Reynolds Boid flocking algorithm simulating authentic fish school movement
Animated water caustics and volumetric god-rays penetrating the water column
Interactive water ripple physics reacting to cursor clicks and dragging
Calm ambient marine soundscape with spatial 3D audio positioning
Measurable Impact

The Business Outcome

Showcased as an educational exhibition installation demonstrating browser-based marine biodiversity.

Project Overview

ClientAquatica Digital Labs
IndustryAI, 3D & Creative Tech
CategoryAI & 3D Web

Technologies

Three.jsWebGLWeb Audio APICloudflare Pages

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