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AI, 3D & Creative TechAI & 3D WebLive Production Deployment
Aquatica Interactive 3D Marine Ecosystem
Underwater spatial aquatic simulation with boid flocking fish algorithms and caustic water caustics.
250+ BoidsSimulated Fish
60 FPSFluid Frame Rate
98%Student Engagement

The Operational Bottleneck
The Challenge
Simulating organic school-of-fish flocking behaviors (Reynolds Boids algorithm) in real time while maintaining fluid water surface rendering.
Engineering Intervention
The Cynix Solution
Calculated fish flocking vectors using GPU compute passes and generated real-time caustic lighting textures that dance across the seabed.
Key Features Delivered
Craig Reynolds Boid flocking algorithm simulating authentic fish school movement
Animated water caustics and volumetric god-rays penetrating the water column
Interactive water ripple physics reacting to cursor clicks and dragging
Calm ambient marine soundscape with spatial 3D audio positioning
Measurable Impact
The Business Outcome
“Showcased as an educational exhibition installation demonstrating browser-based marine biodiversity.”
Project Overview
ClientAquatica Digital Labs
IndustryAI, 3D & Creative Tech
CategoryAI & 3D Web
StatusActive Live Production
Technologies
Three.jsWebGLWeb Audio APICloudflare Pages
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